<br><br><div><span class="gmail_quote">On 3/22/07, <b class="gmail_sendername">Henryk Plötz</b> <<a href="mailto:email@example.com">firstname.lastname@example.org</a>> wrote:</span><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
Moin,<br><br>Am Thu, 22 Mar 2007 12:31:03 -0400 schrieb hank williams:<br><br>> As I see it, not having a real version of flash makes openmoko much<br>> less disruptively competitive than it might otherwise be. Developing
<br>> apps with flash really allows for the creation of much more<br>> sophisticated software much more quickly. Of course flash 9 is<br>> currently not compiled for ARM, but that will come.<br><br>I think nobody would seriously object having an optional, downloadable,
<br>binary flash add-on. I think "currently not compiled for ARM" is a much<br>bigger problem than it seems. Currently Adobe's Flash is not even<br>available for x86_64. When I was wondering why nobody at Adobe seems to
<br>have 64bit compiler I was told that part of the problem is that they<br>use a JIT compiler for Actionscript which happens to put out x86<br>opcodes. Good luck trying to get them port that to ARM.</blockquote><div><br>
<br>Actually, the new actionscript JIT complier/interpreter in flash 9 (the only one with a JIT - the older ones dont have it) is now open source and is available on the mozilla website. It is already designed to output ARM code as it was recognized that mobile was a critical part of their future. That said, I am sure there is lots of work yet to do to optimize and recompile the latest flash core for ARM. I am just saying the JIT compiler isnt where the problem is.