<br><br><div><span class="gmail_quote">On 7/19/07, <b class="gmail_sendername">Jim McDonald</b> <<a href="mailto:Jim@devzero.net">Jim@devzero.net</a>> wrote:</span><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
<a href="mailto:email@example.com">firstname.lastname@example.org</a> wrote:<br>> OK, first time you mentioned Firefox, I thought you meant browser and/or GUI stuff. But you focus on extensions/plugins :)<br>><br>Sorry yep was thinking of the design philosophy rather than the
<br>specifics. If I look at my own install I have four of five extensions<br>(out of a few thousand) that I use and their cumulative impact is to<br>make Firefox far more useful *to me* than any other browser out there on
<br>the market.<br>> Any place where you can hook in little snippets of code will do. I think I'll play with a few "modules" I can see interact here (addressbook, agenda, IM client (mostly its away settings); I'll mock them for starters) and how to aggregate the "decisions" from those "modules" on what to do with an incoming call/SMS/... I will use dbus, but that says nothing about the actual format/info sent over that bus. I'll be off-line over the weekend, but with some luck, I'll have a bit of code (
i.e. showing format/info) to show Sun or Mon.<br>><br>Yep I think I'll see if I can grab some time over the weekend to put<br>together some words and diagrams explaining what I'm thinking about and<br>how it would fit in to the general 'phone framework.
<br><br>Cheers,<br>Jim.</blockquote><div><br>ok, but here's the thing with having full plugin framework: what if two
plugins take mutually exclusive actions (I.E. one plugin has a
whitelist, it tries to answer the phone because it's the girlfriend,
but the other plugin attempts to send the call to voicemail because
your gps says you're in a movie theatre) who should win? I think we
need to take one step beyond independent plugins:<br><br>When the event is fired, it notifies all the plugins that the event has fired.<br>each plugin checks what it thinks should happen, if it's an event that does not require "taking over" the call, it performs it's action and exits with a priority 0 (or <0... it's more "unixy") if the plugin thinks it should have control of the call, it returns with a positive value.
<br>once all plugins have performed their checks (these should be FAST!!! DO NOT CODE CRAZY ACTIONS HERE!!!) each plugin's score is weighted (whitelists are modified *2... movie theatre is modified *1.5), weights being user configurable, then whichever plugin has the highest total score gets control of the call... it can then take whatever actions it needs to.
<br><br>There should be a couple of callback functions for those crazy actions that would take too long to run during the check ones I see are:<br>setCallBackAfterCall() -- fires a handler after the call has been finished (
I.E. after you hang up, or after the call is rejected). This is where the "send text message" would be processed, since we want to wait until the network is available again<br>setCallBackAfterProcess() -- fires a handler after someone "wins" the call... this is where you'd put things that aren't network dependent, and can happen while the call is getting processed (
I.E. while you're talking to someone)<br><br>I'm kind of at a loss in how to create a really nice gui for this kind of stuff... and events aren't limited to just incoming calls of course... but yeah, it gives us a really nice way to handle calls
<br></div><br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">_______________________________________________<br>OpenMoko community mailing list
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</div><br><br clear="all"><br>-- <br>Jeff<br>ASU Alumni 07<br>Go Devils!!!<br>O|||||||O