>if you want the :beaten to death" threads - search the archives for anything i<br>
>have mailed - u'll see ones about video playback performance and others<br><br>Aha... and I was wondering.<br>Kindly excuse :)<br><br>>i go into lots of details.<br><br>Thats what everyone wants. Props!<br><br>
Rahul J<br><br><br><div class="gmail_quote">On Sat, Jun 7, 2008 at 8:38 AM, The Rasterman Carsten Haitzler <<a href="mailto:raster@openmoko.org">raster@openmoko.org</a>> wrote:<br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
On Sat, 7 Jun 2008 03:36:10 +0530 "Rahul Joshi" <<a href="mailto:rjoshi31@gmail.com">rjoshi31@gmail.com</a>> babbled:<br>
<div class="Ih2E3d"><br>
> The question may have been beaten to death but the answers surely haven't<br>
> been satisfactory. (except for this and Rasterman's.)<br>
> The only conclusion one can derives from all previous posts is:-<br>
> 1. Everybody needs a VGA<br>
> 2. VGA wont perform as smooth as it should on this CPU<br>
> 3. We should have faster CPU (which in turn still would not matter since the<br>
> bus speed is limited)<br>
><br>
> I have my doubts cleared now. Thanks.<br>
<br>
</div>if you want the :beaten to death" threads - search the archives for anything i<br>
have mailed - u'll see ones about video playback performance and others - i go<br>
into lots of details. that is what mickey is talking about. not the immediate<br>
last few mails this week... :)<br>
<div class="Ih2E3d"><br>
> Next.<br>
><br>
> Rahul J<br>
><br>
> On Fri, Jun 6, 2008 at 11:26 PM, Michael 'Mickey' Lauer <<a href="mailto:mickey@openmoko.org">mickey@openmoko.org</a>><br>
> wrote:<br>
><br>
> > On Friday 06 June 2008 18:21:07 Rahul Joshi wrote:<br>
> > > I cannot really argue now that you say you have both and see it upfront<br>
> > :(<br>
> > > It would be really nice if you can briefly educate as to why this is<br>
> > > happening. The question is: What is making it 'not possible' to use the<br>
> > > extra CPU speed in 02. Is it a bus limitation? Is it a software<br>
> > bottleneck?<br>
> ><br>
> > Please... this topic has been beaten to death on the lists during the last<br>
> > couple of weeks.<br>
> ><br>
> > Briefly: If it's just about putting pixels on the screen, then what we win<br>
> > with the faster rendering speed is lost due to the smaller bus bandwith to<br>
> > the GPU. Plus, SD transfers go the same path, hence sharing bandwith with<br>
> > transferring pixel commands to the GPU.<br>
> ><br>
> > Number crunching though is almost twice as fast on the 02.<br>
> ><br>
> > Can we talk about something else now?<br>
> ><br>
> > :M:<br>
> ><br>
> > _______________________________________________<br>
> > Openmoko community mailing list<br>
> > <a href="mailto:community@lists.openmoko.org">community@lists.openmoko.org</a><br>
> > <a href="http://lists.openmoko.org/mailman/listinfo/community" target="_blank">http://lists.openmoko.org/mailman/listinfo/community</a><br>
> ><br>
><br>
<br>
<br>
</div>--<br>
<div><div></div><div class="Wj3C7c">Carsten Haitzler (The Rasterman) <<a href="mailto:raster@openmoko.org">raster@openmoko.org</a>><br>
</div></div></blockquote></div><br>