<br><br><div class="gmail_quote">On Mon, Nov 17, 2008 at 11:52 AM, Timo Jyrinki <span dir="ltr"><<a href="mailto:timo.jyrinki@gmail.com">timo.jyrinki@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
2008/11/17 Lally Singh <<a href="mailto:lally.singh@gmail.com">lally.singh@gmail.com</a>>:<br>
<div class="Ih2E3d">> $400 for a phone is a reasonable investment. But months of work in<br>
> one's spare time is much bigger. Before anyone commits to a<br>
> large-scale project, I think it's fair to ask OM what their plans are<br>
> with this chip.<br>
<br>
</div>Hey people, please don't underestimate the general willingness to hack<br>
stuff :) Most of us don't think about value-for-money, sensibility or<br>
other minor aspects. Coding is fun! That's why we have<br>
accelerometer-controlled Doom working fluently before phone calls, and<br>
I think it's great ;)<br>
<br>
So I don't think there's any value discussing how sensible /<br>
meaningful / valuable doing OpenGL support would be. If there are<br>
people interested, that's great and it's not cutting anything away<br>
from somewhere else. Volunteer people need to do what they like to do,<br>
not what's the most sensible product-wise.<br>
<br>
And we already have eg. partial MPEG4 hw decoding using Glamo, imagine<br>
if the developer of that would have been told "don't waste your time<br>
on something like that".<br>
<font color="#888888"><br>
-Timo<br>
</font><div><div></div><div class="Wj3C7c"><br>
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</div></div></blockquote></div><br><br>Timo you have hit it right on, what is being asked is not for Openmoko to do the work, but trying to organize a community effort to bring these features to the phone. Which involves a few hurtles to be crossed first due to the NDA'ed documentation, however Openmoko seems to be very willing to help any effort which enables the community to work on this. <br>
<br>In my ideal little world, I would love to first just see OpenGL ES support added to the existing driver as soon as possible. That way everyone can benefit and start playing with OpenGL applications right away, then in the long term start a project to rewrite the driver around X.<br>
<br>-Jacob<br>