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Fox Mulder a écrit :
<blockquote cite="mid:49457A99.3090000@gmx.net" type="cite">
<pre wrap="">KaZeR wrote:
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<pre wrap="">Lothar Behrens a écrit :
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<pre wrap="">It works, but what I mean, is, these are partly out of screen:
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*====* *====* *====*
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*====* *====* *====*
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*====* *====* *====*
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*====* *====* *====*
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*=================*
Can these buttons moved by configuration ?
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<pre wrap="">Moved, no, resized, yes. It's really weird, since we have the same
device, we should have the same results :)
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<pre wrap=""><!---->
I think i know which problem he means because i got the same. The screen
layout is upwards like in the nice ascii picture and not in landscape
mode. Then the 3 initial buttons are in three columns and the outer two
gets out of the screen. It seems that the button arrangement is meant
for landscape mode. I had to adjust the icon size to see all three. So
it would be good if the arrangement of these buttons could be changed to
a matrix of 2/3 cols and 2/3 rows. So i can use 2x3 or 3x2 for buttons
layout in conjunction with normal or landscape screen orientation.
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Well, it's true that the gui is more meant to be used in landscape mode.<br>
I personally use omnewrotate, so i don't have to care about rotating
the screen.<br>
What about using the trick that was posted a few weeks ago for a game,
consisting of writing a wrapper script which rotates the script, then
launch navit?<br>
About the matrix mode, i suggest that you post a feature request on the
tracker : <a class="moz-txt-link-freetext" href="http://trac.navit-project.org">http://trac.navit-project.org</a><br>
<blockquote cite="mid:49457A99.3090000@gmx.net" type="cite">
<pre wrap="">
Except for that little optical flaw the internal gui is really nice.
Much better than the first navit version i tried months ago. And now
that i know how to activate the map drag patch i could drag the map
quite fast. :)
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Thank you :)<br>
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