Thanks very much to both of you<br><br><div class="gmail_quote">2009/1/22 Tobias Kündig <span dir="ltr"><<a href="mailto:tobias.kuendig@gmail.com">tobias.kuendig@gmail.com</a>></span><br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
Just uploaded the ipk file Rafael sent me: <a href="http://www.opkg.org/package_107.html" target="_blank">http://www.opkg.org/package_107.html</a><br><br>Regards,<br>Tobias<br><br><div class="gmail_quote">On Thu, Jan 22, 2009 at 04:36, Rafael Ignacio Zurita <span dir="ltr"><<a href="mailto:rizurita@yahoo.com" target="_blank">rizurita@yahoo.com</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">Hello Marco,<br>
<div><br>
--- On Wed, 1/21/09, "Marco Trevisan (Trevińo)" <<a href="mailto:mail@3v1n0.net" target="_blank">mail@3v1n0.net</a>> wrote:<br>
> > The last year we wrote a pinball game for a contest<br>
> and now<br>
> > we want to share a version for Neo devices.<br>
><br>
> Nice... However I've a feature to suggest to simulate<br>
> the dual-touch<br>
> (and so to use both the right and the left flippers<br>
> together):<br>
><br>
> Simply, while playing, move away the "play"<br>
> option and then place<br>
> between the "left flipper" and the "right<br>
> flipper" buttons a listener<br>
> for the mouse pointer (something like an event box).<br>
> So, if the pointer is between the right and the left<br>
> flipper (i.e. if<br>
> the user is pressing on both the flippers), you sould make<br>
> both the<br>
> flippers move. Maybe you could also decide which one should<br>
> move before<br>
> than the other looking where the mouse is (if it is more on<br>
> the right or<br>
> on the left).<br>
<br>
</div>Good idea :) I was thinking about dual-touch but I didn't like<br>
my ideas, so I am going to develop your idea if there is not<br>
another bettter ;-)<br>
<div><br>
<br>
> PS: what about a little bigger screen too? :)<br>
<br>
</div>Yeah, we would like more size eh? :) But when I work with scroll<br>
and bigger sizes the game is not fluent :(<br>
I started with a smaller size and I after some improvements in the<br>
code I got the current size.. I am not sure if I will be able<br>
to have nice scroll with bigger sizes, but I will my best ;-)<br>
(we already know the problems with graphics there).<br>
<br>
Moreover I could avoid the scroll using the whole screen but<br>
I like the scroll because the game loses action if the table<br>
is fixed and only the ball is moving.<br>
<br>
Thanks for your feedback,<br>
<br>
Rafa<br>
<div><br>
--<br>
Rafael Ignacio Zurita<br>
Buenos Aires, Argentina<br>
<br>
<br>
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