python-pygame recipe not working
charlie at openmoko.org
Wed Aug 27 08:39:52 CEST 2008
I experienced a few problems with the python-pygame recipe.
First in the current org.openmoko.dev version the staging is not done,
(the header file 'pygame/pygame.h' can't be found in the staging
Then I tried with the version from org.openembedded.dev, with mickey
Here the staging works, but there is an other problem :
Not all the files are installed in the package (all the *.so files are
Finally, in both cases, after I build of the recipe, `pkg-config --libs
--cflags sdl` doesn't yield the correct paths. On my computer I get :
-D_GNU_SOURCE=1 -D_REENTRANT -I/home/charlie/Work/moko/build/tmp/staging/arm-angstrom-linux-gnueabi/home/charlie/Work/moko/build/tmp/staging/i686-linux/usr/include/SDL -Wl,-rpath,/home/charlie/Work/moko/build/tmp/staging/i686-linux/usr/lib -L/home/charlie/Work/moko/build/tmp/staging/arm-angstrom-linux-gnueabi/home/charlie/Work/moko/build/tmp/staging/i686-linux/usr/lib -lSDL -lpthread
That is :
have been merged together as a single long path.
Unfortunately, I can't try any other things for the moment, since for
some reason, when I try to rebuild python-pygame from scratch (bitbake
-c clean python-pygame && bitbake -c rebuild python-pygame), bitbake
decides to rebuild the toolchain (do i do something wrong ?) So I have
to wait for hours to test.
Could someone have a look at this please ? To make sure the recipe is
correct we can check that all the .so files get into the packages AND
the pygame/pygame.h is put into the staging include dir.
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