SDL_mixer plays wav+ogg+mid, mp3 do not work.
graeme at openmoko.org
Fri Dec 12 13:08:51 CET 2008
On Fri, 2008-12-12 at 14:00 +0200, Aapo Rantalainen wrote:
> 2) Why mp3 didn't play?
Probably because you need to use a mad based decoder, the float based
ones take too much CPU.
> 3) When I use SDL_mixer on game, the ogg-playing is too heavy and
> sounds crappy. What can I do for it?
You need to use a tremor based ogg codec, otherwise you have the same
problem with floats as mp3.
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