Android image and some instructions

andrzej zaborowski balrogg at gmail.com
Thu Nov 6 14:30:45 CET 2008


2008/11/5 Álvaro Lopes <alvieboy at alvie.com>:
>> This will take time to get down right, but hopefully now you will all be
>> able to begin playing with Android.
>
> Hi Sean, hi all,
>
> I has finally able to boot it and have something on the screen in my GTA02. Pretty much impressive. :) Thanks a lot for your work there. Took quite a few boots
> for me to be able to see anything on the screen, don't know exactly why.
>
> I do have some notes about it:
>
>        * Took me quite a while to figure out that in "ADBHOST=neo", "neo" was indeed the IP address of the freerunner :) Should have been smarter. Anyway, I think you
> can easily clarify that on your page.
>        * Do you have those needed kernel patches around ? Although I don't have a debug board I think I might have some spare time to try "fixing" the resume issue,
> even if it means merging other people (Andy,...) patches.
>        * There seems to be no display acceleration. Can the community help in anything here ?

Yes, the acceleration features done in Xglamo can be added to whatever
manages the screen in Android or better yet to the framebuffer driver
in the kernel.  This would allow both Android and Xfbdev and even
mplayer to use the same driver code.

I don't know what graphics accel features the T-mobile G1 has, but if
we're lucky they're implemented on the framebuffer side so the
interface is transparent to Andorid itself.

I wonder if anyone has tried to install a standard X server on the G1
yet?  Or a whole openmoko or qtopia distro?

Cheers


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