Android image and some instructions
sean at mcneil.com
Thu Nov 6 15:11:51 CET 2008
andrzej zaborowski wrote:
> 2008/11/5 Álvaro Lopes <alvieboy at alvie.com>:
>>> This will take time to get down right, but hopefully now you will all be
>>> able to begin playing with Android.
>> Hi Sean, hi all,
>> I has finally able to boot it and have something on the screen in my GTA02. Pretty much impressive. :) Thanks a lot for your work there. Took quite a few boots
>> for me to be able to see anything on the screen, don't know exactly why.
>> I do have some notes about it:
>> * Took me quite a while to figure out that in "ADBHOST=neo", "neo" was indeed the IP address of the freerunner :) Should have been smarter. Anyway, I think you
>> can easily clarify that on your page.
>> * Do you have those needed kernel patches around ? Although I don't have a debug board I think I might have some spare time to try "fixing" the resume issue,
>> even if it means merging other people (Andy,...) patches.
>> * There seems to be no display acceleration. Can the community help in anything here ?
> Yes, the acceleration features done in Xglamo can be added to whatever
> manages the screen in Android or better yet to the framebuffer driver
> in the kernel. This would allow both Android and Xfbdev and even
> mplayer to use the same driver code.
> I don't know what graphics accel features the T-mobile G1 has, but if
> we're lucky they're implemented on the framebuffer side so the
> interface is transparent to Andorid itself.
> I wonder if anyone has tried to install a standard X server on the G1
> yet? Or a whole openmoko or qtopia distro?
Android doesn't use an X server at all. It uses its own Java window
manager that sits on top of the frame buffer. The G1 has accelerated
openGL support and video/audio codecs used through the Packet Video
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