Openmoko Bug #2019: Headphone Jack Event
Openmoko Public Trac
bugs at docs.openmoko.org
Sun Sep 21 20:40:33 CEST 2008
#2019: Headphone Jack Event
------------------------+---------------------------------------------------
Reporter: Zoup | Owner: openmoko-devel
Type: defect | Status: new
Priority: normal | Milestone:
Component: unknown | Version: Om2008.8
Severity: normal | Resolution:
Keywords: | Blockedby:
Reproducible: always | Blocking:
------------------------+---------------------------------------------------
Comment(by andy):
If I look at a working one, measuring the corner pin on Werner's pic
(where he has the red probe) compared to 0V from the can shield, I see 0V
at the corner pin when the jack is absent, and ~3V at the corner pin when
the jack is in. Maybe you can triple check.
It's hard to imagine that it is actually the other way around on any
single GTA02.
Some hard imagining is still needed anyway because the 3V / 0V transition
either way should create the jack interrupt for you. So either the signal
does not make it to the CPU GPIO ball, or the GPIO is blown up by ESD, or
there is some queer software bug. Since we stuck a 10K in series to the
GPIO I wouldn't've expected blown up GPIO.
--
Ticket URL: <https://docs.openmoko.org/trac/ticket/2019#comment:17>
docs.openmoko.org <http://docs.openmoko.org/trac/>
openmoko trac
More information about the devel
mailing list