Non full screen window with elementary
Lev M
lvmtime at gmail.com
Wed Aug 12 21:25:09 CEST 2009
Unfortunately, this method does not work.
It appears the window is only resized after it is shown. Until then, I
get what I set with evas_object_size_hint_min_set for the window background,
or if I don't set anything the minimum it decides to be.
I tried setting window to full screen and playing with
evas_object_size_hint_weight_set but that did nothing.
I finally solved the problem using Xlib. It doesn't seem as bad as
advertised (though that may be because I am used to working with w32 GDI).
If anyone is interested here is the solution:
static void get_screen_size(int *width, int *height)
{
/* retrives screen size in pixels */
/* ignores NULL parameters */
Display *disp = XOpenDisplay(NULL); /* get default display */
if (NULL == disp) /* verify display is opened */
{
/* clear provided vars to avoid undefined results */
if (NULL != width) *width = 0;
if (NULL != height) *height = 0;
}
/* get screen dimentions */
if (NULL != width) *width = DisplayWidth(disp, 0);
if (NULL != height) *height = DisplayHeight(disp, 0);
XCloseDisplay(disp); /* clean up */
}
c_c wrote:
> Hi,
>
> Lev M wrote:
>
>> How can I get the screen resolution?
>>
>>
> I dont know the right answer - but one way would be to get the geometry of
> your window __before__ you move and resize it.
> evas_object_geometry_get({your_object}, &x, &y, &w, &h);
> That way you have the w and h of the screen. NOw move/resize it.
>
> Lev M wrote:
>
>> Am I missing something or is this just the current state of things?
>>
>>
> There is some at http://trac.enlightenment.org/e/wiki/Elementary. That's all
> I know of.
>
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