Oh, I forgot; IF the GTA03 _doesn't_ have a FPU, do anyone know a good and cool<br>vector based GFX-lib that _doesn't_ use floats? (Maybe I need to write one, if<br>there isn't, and if the GTA03 won't have a proper FPU..)<br>
<br>A nice SVG-based (but converted to fixed-point math) GUI with more focus on<br>finger-friendlyness would be nice, and maybe worth writing.<br><br> /Anton<br><br><div class="gmail_quote">On Sun, Mar 1, 2009 at 9:50 PM, Anton Persson <span dir="ltr"><<a href="mailto:don.juanton@gmail.com">don.juanton@gmail.com</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">Hi, <br><br>will the GTA03 have a FPU?<br><br>The reason I'm wondering is because of, well, it sucks if it doesn't.. We all<br>
want to run all available standard Linux apps on this thing, but many applications<br>_require_ floating point math, especially for graphics! I've been working<br>
a lot (a lot meaning, whenever I don't have to take care of my "real" job, and<br>my family.. :-P) on my program "SATAN" and I got pretty good performance<br>out of it now.. The problem though is that it is GTK- and Cairo-based and that<br>
these libraries use floats quite extensively.. This really hurts performance<br>on the OpenMoko and makes the application feel really sluggish when you<br>want to interact with the GUI. I haven't done any real benchmarks, but I do<br>
know that the floating point version of SATAN is totally UNUSABLE on the<br>OpenMoko, but the fixed-point math version works "OK" (except the GUI then..).<br><br> Best regards<br><font color="#888888"> Anton<br>
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