Welcome

Joerg Reisenweber joerg at openmoko.org
Mon Apr 20 08:30:47 CEST 2009


Am So  19. April 2009 schrieb Steve Mosher:
> 
> Dr. H. Nikolaus Schaller wrote:
> > Am 16.04.2009 um 18:49 schrieb Joerg Reisenweber:
> > 
> >> Am Do  16. April 2009 schrieb Gerald A:
> >>> I know at the prototype stage you
> >>> are looking at limited yields and so forth, but from what I've  
> >>> gleaned out
> >>> of the conversation it might be possible if one of those protos  
> >>> turns out to
> >>> be business infeasible we could see if community hardware guys  
> >>> could re-work
> >>> it into something better?
> >>>
> >>> My line of thought here is having more options to choose from is  
> >>> better,
> >>> although everyone has to understand that "working" doesn't mean  
> >>> "viable to
> >>> be mass produced".
> >> Actually OM was about to EE a device codename GTA04(I) maybe  
> >> 12months ago,
> >> then when it became obvious it's some duty and some time to finish  
> >> the task
> >> of creating a whole new better design, OM downgraded to GTA03(II)  
> >> which was
> >> meant to be a very cautious improvement based on GTA02. (Later Steve  
> >> and I
> >> started work on a different GTA04(II), but that's a completely  
> >> different
> >> story) Anyway we kept the case (ID) of GTA04(I) for GTA03(II).  
> >> Eventually it
> >> came down out of blue sky to whole OM EE stuff GTA03 is now using 6410
> >> instead of 2442. We restarted development again. We kept the ID.
> >> Around 2008Dec there were first (semi)working prototypes(!), but  
> >> they had some
> >> minor difficulties with stacking of all the antennae. This made ME  
> >> (Tully)
> >> suggest a minimal change in ID. We kept ID, we kicked WLAN, GPS...  
> >> dunno what
> >> else instead. We restarted EE.
> > 
> > That should not happen of course. But it happens...
> > 
> > Generally, the hardware architecture (i.e. which CPU) should be one of  
> > the freezed features...
> 
> 
> > 
> >> Now we are about to discuss how to cram all the stuff already there  
> >> incl
> >> schematics and all into a GTA02 case which never will work anyway as  
> >> we
> >> needed some mods to the case no matter how hard we'll try to do the  
> >> whole job
> >> of last 12 months once more. The big mistake hs been and still is  
> >> trying to
> >> do EE for a sacrosanct ID that's not taking care whatsever about EE
> >> prerequisites.
> >>
> >> I'm really puzzled why we (OM that is) don't just publish the schem  
> >> as of
> >> 2008DEC (before crippling) and start our discussion from there,  
> >> instead of
> >> thinking about doing the whole job (and same mistakes) once again.
> >> It wasn't a big deal to finally get out GTA02 schem, once OM made up  
> >> their
> >> mind. I could do same job for GTA03 schematics as well, wouldn't  
> >> even need to
> >> visit TPE this time.
> > 
> > Good proposal - so that the GTA03-WG could continue there.
> 
>    I'll see what I can do

Steve, maybe you want to contact me about that?
/j
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