Application UI Design Recommendations
Mohammed Musallam
musallam001 at yahoo.com
Mon Jul 16 22:44:47 CEST 2007
"many programs almost require a
right-click."
That's based on the assumption you're using a desktop device (just what pauric said) and we must try to avoid that. I know I've been running the same sentence over and over but look at the iphone (LATI) :)
well the idea behind taking away the right-click is to force the designers to better design their programs work flow.
----- Original Message ----
From: Jeremiah Flerchinger <jeremiah.flerchinger at gmail.com>
To: Mohammed Musallam <musallam001 at yahoo.com>
Sent: Monday, July 16, 2007 3:31:25 PM
Subject: Re: Application UI Design Recommendations
Mohammed Musallam wrote:
What
I don't like about the "pie chart" is that it clutters the screen when
its displayed and it would be confusing at first. I'm wondering if we
take a more simplistic approach.
I don't like the idea of a visible pie chart, but an invisible one that
provides scrolling as you drag outward & clicking in the middle
would be great. That's what I originally thought was implied on the
wiki page. Used in this manner it would also be completely intuitive.
if
we start with the idea:
* All applications (for day to day) should be a finger application.
That includes Contacts, pim/calender, dialer, GPS & basic settings
(bluetooth on/off, wifi on/off, etc.)
* interface should be intuitive
* Big buttons and uncluttered interface
I have to agree with you on all these issues. Also what people don't
understand is the physical screen size is less than half the size of
the online screenshots. 2x the dpi means 2x smaller screen than what
you see on your computer.
Then: menus, popups & dialog boxes should be strictly removed or
limited to the bare minimum because of their small nature... it would
be difficult to use our fingers on them
I can see limiting, but not removal. Removing on-screen clutter and
keeping everything big would be more effective, in my opinion.
************
So I believe to simplify the touch interface:
a. single-tap would equal a single click
fine
b. tap&hold would represent a double-click
why not just double-click to double-click? that seems far more
intuitive to me (or don't use it at all).
use the tap&hold for a right click. many programs almost require a
right-click. you also know you could right-click on those early macs
by pressing the option key & clicking. i think the right-click is
too important to ignore.
c. a drag would mean a scroll in that direction
totally agree. that would be perfection and useful in almost all apps.
************
-----
Original Message ----
From: Jeremiah Flerchinger <jeremiah.flerchinger at gmail.com>
To: openmoko-apps at lists.openmoko.org
Sent: Monday, July 16, 2007 1:57:02 PM
Subject: Re: Application UI Design Recommendations
The "pie chart" clicking functionality looks very useful as
described
under "Touch Gestures." I think I would prefer a global behavior of
scrolling up/down/left/right after a press to scroll up/down/left/right
and a press-hold would perform a right click and bring up a typical
menu/dialog of options, if not accompanied by significant
dragging/scrolling.
This would present a uniform method of scrolling across the
applications
& the press hold for right click should translate well to any
application. The phonebook could be quickly scrolled with a press
&
drag, a second screen could be opened with a simple click to edit the
contact or call/email/etc, and a press-hold could open a message dialog
with the contacts name & the option to call or cancel.
A press-drag left/right is suggested to translate to a click
right/middle. It's a good suggestion, but I think scrolling left/right
would be more useful to the average user and extend better as a general
case.
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