Carsten Haitzler (The Rasterman)
raster at openmoko.org
Tue Jul 8 12:18:07 CEST 2008
On Sun, 6 Jul 2008 10:10:04 +0200 "Marc Palmans" <marcpalmans at telenet.be>
> > on gp2x, another arm was pressed into doing defacto 3d
> > and it turned out great. i think the 3d accel unit on
> > freerunner is borked by the memory/interface bottleneck,
> > and it thus becomes impractical to use.
> Glamo doesn't have its own memory?
it does - just that texture (and any other data) uploads/downloads will be
sluggish. if u have an incredibly simple 3d environment with small texture
sizes and very few of them, it won't matter - but reality is that these days 3d
environments are incredibly rich with massive textures and lots of them. 16x
PCIE exists for ea reason... :) (and yes - thinking a desktop-level 3d engine
can run on the glamo is just silliness but you get my point - it's
"expectations" that have to be met).
Carsten Haitzler (The Rasterman) <raster at openmoko.org>
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