gta02 framebuffer decay on suspend
andy at openmoko.com
Sun Jun 1 10:36:49 CEST 2008
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Somebody in the thread at some point said:
|> What is it you mean by "410" here? The GTA02 has s3c2442.
| Yes, I understand. There is some confusion in the kernel, however, as
| the GTA02 seems to use several devices and things from the GTA01 that
ha yes the s3c stuff is layered so you need s3c2410, s3c2440, s3c24xx
stuff all enabled and s3c2442, so right there is "some confusion". The
on top of that there is neo1973 / gta01 and gta02 all interacting with
pieces from each other.
| Thanks Andy. I will work on adding full screen refresh on resume to the
| video handler.
I think that's the best way... we could dump and restore the glamo
memory on suspend and refresh but it will double the suspend and resume
time and really, if we are restoring a picture of the clock at suspend
time that is not really useful come resume time. It's better to do what
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