SMedia OpenGL library

Sean McNeil sean at mcneil.com
Mon May 12 22:47:25 CEST 2008


The SMedia web site states that there is an OpenGL hardware API, so this 
would be the most desirable thing to have. I don't have the time nor am 
I that industrious. :)

Crane, Matthew wrote:
> What other devices is the chip on?  
>
> If somebody was *really* industrious they could probably decode the
> registers, with simple directx apps that make a few api calls and a
> scope. 
>
>
> -----Original Message-----
> From: openmoko-kernel-bounces at lists.openmoko.org
> [mailto:openmoko-kernel-bounces at lists.openmoko.org] On Behalf Of Carsten
> Haitzler (The Rasterman)
> Sent: Sunday, May 11, 2008 8:59 PM
> To: Sean McNeil
> Cc: openmoko-kernel at lists.openmoko.org
> Subject: Re: SMedia OpenGL library
>
>
> On Sun, 11 May 2008 13:50:50 -0700 Sean McNeil <sean at mcneil.com>
> babbled:
>
>   
>> Is anyone working on this or does SMedia have a library for OpenGL? I 
>> could use the egl library in the work I am doing.
>>     
>
> smedia does not have any gl library. they do have wince direct3d code.
> no it
> can't be released - we only have access to read it for reference. specs
> for the
> smedia chip need an nda. :( no work is being done on opengl.
>
>   




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