Why are three resources in gta01_button_resources array?
wei zheng
loveheaven_zhengwei at hotmail.com
Sat Feb 28 09:50:25 CET 2009
Oh, I see... I don't have real device. I run openmoko on qemu.... Qemu
emulates only two hardware buttons of neo 1973/freerunner....
-----邮件原件-----
发件人: openmoko-kernel-bounces at lists.openmoko.org
[mailto:openmoko-kernel-bounces at lists.openmoko.org] 代表 Ben Wilson
发送时间: 2009年2月28日 星期六 16:22
收件人: openmoko-kernel at lists.openmoko.org
主题: Re: Why are three resources in gta01_button_resources array?
There's a 3rd button inside the headphone jack to detect when you put
the plug in.
It's used to know when to mute the built in speakers etc..
Ben.
wei zheng wrote:
>
> Hi Michael & All,
>
> I have questions about the hardware buttons in neo
> 1973/freerunner. There are only two buttons on neo 1973/freerunner.
> Why are three resources in gta01_button_resources array?
>
>
>
> static struct resource gta01_button_resources[] = {
>
> [0] = {
>
> .start = GTA01_GPIO_AUX_KEY,
>
> .end = GTA01_GPIO_AUX_KEY,
>
> },
>
> [1] = {
>
> .start = GTA01_GPIO_HOLD_KEY,
>
> .end = GTA01_GPIO_HOLD_KEY,
>
> },
>
> [2] = {
>
> .start = GTA01_GPIO_JACK_INSERT,
>
> .end = GTA01_GPIO_JACK_INSERT,
>
> },
>
> };
>
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