Openmoko Bug #1593: progress bottom bar is ugly when launch splinter
Openmoko Public Trac
bugs at docs.openmoko.org
Thu Jul 17 21:24:47 CEST 2008
#1593: progress bottom bar is ugly when launch splinter
------------------------+---------------------------------------------------
Reporter: regina_kim | Owner: jeremy
Type: defect | Status: closed
Priority: low | Milestone: ASU
Component: Diversity | Version:
Severity: normal | Resolution: invalid
Keywords: must have | Blocking:
Blockedby: |
------------------------+---------------------------------------------------
Changes (by raster):
* status: new => closed
* resolution: => invalid
Comment:
that's not the "bottom progressbar". it is in fact splinter. splinter's
window is up and visible, just splinter has not drawn anything yet. thus
anything that moves or changes on top of splinter will leave the previous
contents of the framebuffer there until splinter redraws. this is not a
bug and not something you are going to do a lot about easily. you could
try delay splinters window opening - use a timer or idle_enterer you
remove later (that will get called after ecore's idle_enterer that will
end up doing the first draw)... but really... not worth hacking around.
the real long term solution is to have a proper compositing environment
that knows when things draw and don't draw... anyway. i can go on. as such
it's not a bug. it's just how the display system works when an app has not
responded to an exposes event - splinter does respond, but it is busy
loading data from disk in order to draw.
--
Ticket URL: <https://docs.openmoko.org/trac/ticket/1593#comment:4>
docs.openmoko.org <http://docs.openmoko.org/trac/>
openmoko trac
More information about the buglog
mailing list