Openmoko Bug #1593: progress bottom bar is ugly when launch splinter

Openmoko Public Trac bugs at docs.openmoko.org
Thu Jul 17 21:24:47 CEST 2008


#1593: progress bottom bar is ugly when launch splinter
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 Reporter:  regina_kim  |        Owner:  jeremy 
     Type:  defect      |       Status:  closed 
 Priority:  low         |    Milestone:  ASU    
Component:  Diversity   |      Version:         
 Severity:  normal      |   Resolution:  invalid
 Keywords:  must have   |     Blocking:         
Blockedby:              |  
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Changes (by raster):

  * status:  new => closed
  * resolution:  => invalid


Comment:

 that's not the "bottom progressbar". it is in fact splinter. splinter's
 window is up and visible, just splinter has not drawn anything yet. thus
 anything that moves or changes on top of splinter will leave the previous
 contents of the framebuffer there until splinter redraws. this is not a
 bug and not something you are going to do a lot about easily. you could
 try delay splinters window opening - use a timer or idle_enterer you
 remove later (that will get called after ecore's idle_enterer that will
 end up doing the first draw)... but really... not worth hacking around.
 the real long term solution is to have a proper compositing environment
 that knows when things draw and don't draw... anyway. i can go on. as such
 it's not a bug. it's just how the display system works when an app has not
 responded to an exposes event - splinter does respond, but it is busy
 loading data from disk in order to draw.

-- 
Ticket URL: <https://docs.openmoko.org/trac/ticket/1593#comment:4>
docs.openmoko.org <http://docs.openmoko.org/trac/>
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