r5014 - trunk/gta02-core/kicad-patches

werner at docs.openmoko.org werner at docs.openmoko.org
Fri May 22 04:00:34 CEST 2009


Author: werner
Date: 2009-05-22 04:00:33 +0200 (Fri, 22 May 2009)
New Revision: 5014

Removed:
   trunk/gta02-core/kicad-patches/fix-pinbypin-button-type.patch
Modified:
   trunk/gta02-core/kicad-patches/series
Log:
Patch got applied in revision 1774.



Deleted: trunk/gta02-core/kicad-patches/fix-pinbypin-button-type.patch
===================================================================
--- trunk/gta02-core/kicad-patches/fix-pinbypin-button-type.patch	2009-05-21 02:59:49 UTC (rev 5013)
+++ trunk/gta02-core/kicad-patches/fix-pinbypin-button-type.patch	2009-05-22 02:00:33 UTC (rev 5014)
@@ -1,22 +0,0 @@
-The pin-by-pin button in the component editor was a push button, not 
-a check button. It therefore worked as a toggle, as intended, but
-lacked visual feedback.
-
-- Werner
-
----
-
-Index: kicad/eeschema/tool_lib.cpp
-===================================================================
---- kicad.orig/eeschema/tool_lib.cpp	2009-05-20 22:40:19.000000000 -0300
-+++ kicad/eeschema/tool_lib.cpp	2009-05-20 22:40:42.000000000 -0300
-@@ -214,7 +214,8 @@
-         m_HToolBar->AddSeparator();
-         m_HToolBar->AddTool( ID_LIBEDIT_EDIT_PIN_BY_PIN, wxEmptyString,
-                             wxBitmap( pin2pin_xpm ),
--                            _( "Edit pins part per part (Carefully use!)" ) );
-+                            _( "Edit pins part per part (Carefully use!)" ),
-+			    wxITEM_CHECK );
-         m_HToolBar->ToggleTool( ID_LIBEDIT_EDIT_PIN_BY_PIN, g_EditPinByPinIsOn );
- 
-         // after adding the buttons to the toolbar, must call Realize() to reflect the changes

Modified: trunk/gta02-core/kicad-patches/series
===================================================================
--- trunk/gta02-core/kicad-patches/series	2009-05-21 02:59:49 UTC (rev 5013)
+++ trunk/gta02-core/kicad-patches/series	2009-05-22 02:00:33 UTC (rev 5014)
@@ -8,9 +8,6 @@
 ##auto-overline-config.patch
 ##auto-overline-screen.patch
 
-# pending
-fix-pinbypin-button-type.patch
-
 # under discussion
 fix-pinedit-collision.patch
 




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