99
Nick Guenther
kousue at gmail.com
Mon Apr 21 01:51:32 CEST 2008
It's not about paying more, it's about transparency and setting a
standard for others to follow.
I vote for 400$ also.
On Sun, Apr 20, 2008 at 7:27 PM, Kevin Dean <kevin at foreverdean.info> wrote:
> I'm happy paying $399 for all ye who feel the need to pay $400 to make
> it even. :P Though, I'll hop on the even bandwagon if it's dropped as
> long as Openmoko makes profit. :)
>
> If you really want to pay more, you could set up a "Tip a Developer" program...
>
> -Kevin
>
>
>
> On Sun, Apr 20, 2008 at 7:13 PM, Daniel Selinger <slite at gmx.at> wrote:
> > On Sun, 20 Apr 2008 23:11:59 +0200
> > "Alexey Feldgendler" <alexey at feldgendler.ru> wrote:
> >
> > >
> > > The prices for GTA02 and the debug board are $399 and $99,
> > > respectively. While there's nothing wrong with charging exactly 99
> > > dollars for something, the practice of reducing a round price by one
> > > dollar, AKA <http://en.wikipedia.org/wiki/Psychological_pricing> is
> > > often associated with cheap marketing tricks, trying to make the
> > > price look less than it is and so on. In my opinion, admitting that a
> > > hundred is a hundred and charging $400 and $100 for GTA02 and the
> > > debug board would fit better into the OpenMoko spirit of openness and
> > > transparency. Especially when most of the other prices out there end
> > > with 95 or 99, a round price tag will send a message: "We're honest
> > > with you and aren't messing with your mind like others do".
> > >
> > >
> >
> > nice thought
> > /sign
> >
> >
> >
> > _______________________________________________
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> > community at lists.openmoko.org
> > http://lists.openmoko.org/mailman/listinfo/community
> >
>
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