mobile gps gaming
ramsesoriginal
ramsesoriginal at gmail.com
Wed Apr 30 18:36:02 CEST 2008
Urban Tag
On Wed, Apr 30, 2008 at 6:12 PM, Ortwin Regel <ortwin at gmail.com> wrote:
> We'd need a compass for a working 3D world window. Else the phone
> can't be certain (though it could estimate) where it is facing.
>
> I am very interested in GPS games. A PacMan-like game that
> automatically generates a level based on the surrounding Open
> Streetmap data would be awesome. :) A Snake game would also be great.
> Lots of possibilities probably.
>
> Ortwin
>
>
>
> On 4/30/08, Crane, Matthew <mcrane03 at harris.com> wrote:
> >
> > Yea, I'm excited too. I was thinking it would be possible to use the
> > accelerometer + GPS to make the phone act like a "window" into the game
> > world. Where you can look around in 3d.
> >
> > -----Original Message-----
> > From: community-bounces at lists.openmoko.org
> > [mailto:community-bounces at lists.openmoko.org] On Behalf Of ian douglas
> > Sent: Tuesday, April 29, 2008 9:53 PM
> > To: List for Openmoko community discussion
> > Subject: Re: mobile gps gaming
> >
> >
> > Robin Paulson wrote:
> > > i just listened to an interesting piece on the bbc about gps gaming on
> > > mobile phones:
> >
> >
> > There was a group of people in some major American city a year or so ago
> >
> > that played a city-wide game of PacMan using GPS-enabled phones...
> > teammates would lead the 'ghost' characters to where the PacMan
> > character was, and so on. Got a fair bit of press.
> >
> > I'm excited at what the Freerunner will be capable of in this regard, as
> >
> > it would be FAR easier to write/play GPS games with an open phone.
> >
> > -id
> >
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