GTA02 processor speed

rakshat hooja rakshat at gmail.com
Thu Jan 3 20:05:17 CET 2008


Gizmodo quotes an Open Moko press release and mentions that the GTA02 has a
500 MHz processor -

http://gizmodo.com/339965/openmoko-launches-neo-freerunner-open+source-smartphone-for-the-masses

"Maintaining the overall look and feel of the developers' Neo 1973, the Neo
FreeRunner features hardware improvements such as 2D/3D graphics and a
faster 500MHz processor that boosts performance to enable video and audio
processing, as well as a new generation of mobile applications emerging from
the open source community."

On the other hand the Open Moko wiki mentions that the GTA02 uses the
Samsung S3C2442B chip capable of 400 MHz.

Has the chip been overclocked or the info on the wiki is wrong and needs to
be updated?


Rakshat


On Jan 3, 2008 4:30 PM, <community-request at lists.openmoko.org> wrote:

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> Today's Topics:
>
>   1. Re: Neo fast charge utility (Nick Guenther)
>   2. Re: Community update, January 2, 2008 (Mike Montour)
>   3. Re: Community update, January 2, 2008 (Gabriel Ambuehl)
>   4. Re: Neo fast charge utility (Lorn Potter)
>
>
> ---------- Forwarded message ----------
> From: "Nick Guenther" <kousue at gmail.com>
> To: "List for OpenMoko community discussion" <community at lists.openmoko.org
> >
> Date: Thu, 3 Jan 2008 02:44:31 -0500
> Subject: Re: Neo fast charge utility
> On Jan 2, 2008 11:57 PM, Lorn Potter <lpotter at trolltech.com> wrote:
> > Nick Guenther wrote:
> > > Hijacking a bit:
> >
> > > for the record, all thunder does is write
> > > "fast_cccv" or "closed" to
> > > /sys/devices/platform/s3c2410-i2c/i2c-adapter/i2c-0/0-0008/chgmode
> > > depending on what mode you want, and wrap that up in a nice OM GUI.
> > > Any hope for a qtopia version?
> >
> > I can make a script that switches to fast charge mode that will go in
> > the devtools entry.
> >
>
> Awesome. Can you have "slow charge" and "no charge" (I think that's
> the whole list, right?) options too?
> Where are devtools scripts stored? I tried find(1)ing a bit but
> failed. I was going to ask for a way to get to a terminal in QTopia
> (maybe a port of elsewhere), but if I can write a script and add it to
> devtools at will that might be just as good--better in some ways.
>
> -Nick
>
>
>
>
> ---------- Forwarded message ----------
> From: Mike Montour <mail at mmontour.net>
> To: community at lists.openmoko.org
> Date: Thu, 03 Jan 2008 00:34:03 -0800
> Subject: Re: Community update, January 2, 2008
> Thank you for the update. When do you expect to have results from the
> 850-MHz GTA01 testing?
>
>
>
>
>
> ---------- Forwarded message ----------
> From: Gabriel Ambuehl <gabriel_ambuehl at buz.ch>
> To: List for OpenMoko community discussion <community at lists.openmoko.org>
> Date: Thu, 3 Jan 2008 10:23:43 +0100
> Subject: Re: Community update, January 2, 2008
> On Thursday 03 January 2008 05:51:06 Michael Shiloh wrote:
> > Hello everyone,
> >
> > Next week at CES we will formally preview GTA02 to the public. We are
> > doing this at an invitation-only media event, and not the general show
> > floor.
> >
> Any chance to see a video of that event? Maybe even in decent (i.e. better
> than Youtube :) quality?
>
> Great news in any case!
>
>
>
>
> ---------- Forwarded message ----------
> From: Lorn Potter <lpotter at trolltech.com>
> To: List for OpenMoko community discussion <community at lists.openmoko.org>
> Date: Thu, 03 Jan 2008 20:38:33 +1000
> Subject: Re: Neo fast charge utility
>
>
> Nick Guenther wrote:
> > On Jan 2, 2008 11:57 PM, Lorn Potter <lpotter at trolltech.com> wrote:
> >> Nick Guenther wrote:
> >>> Hijacking a bit:
> >>> for the record, all thunder does is write
> >>> "fast_cccv" or "closed" to
> >>> /sys/devices/platform/s3c2410-i2c/i2c-adapter/i2c-0/0-0008/chgmode
> >>> depending on what mode you want, and wrap that up in a nice OM GUI.
> >>> Any hope for a qtopia version?
> >> I can make a script that switches to fast charge mode that will go in
> >> the devtools entry.
> >>
> >
> > Awesome. Can you have "slow charge" and "no charge" (I think that's
> > the whole list, right?) options too?
>
> I will see what I can do....
>
>
> > Where are devtools scripts stored? I tried find(1)ing a bit but
> > failed. I was going to ask for a way to get to a terminal in QTopia
> > (maybe a port of elsewhere), but if I can write a script and add it to
> > devtools at will that might be just as good--better in some ways.
>
>
> The devtools entry is a special one created at compile time. When you
> 'make install' Qtopia, .desktop file(s) get read and the information
> gets stored in the database, as opposed to being on the filesystem.
>
>
> There is a semi-ported terminal in the opieII sources. It needs much
> work (ie.e compiles but does not run). Or, probably a better option, is
> taking the kde konsole sources, and porting them to Qt/Qtopia only. This
> is what Trolltech did for the embeddedkonsole in the Qtopia version 1 & 2.
>
>
> --
> Lorn 'ljp' Potter
> Software Engineer, Systems Group, MES, Trolltech
>
>
>
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> community at lists.openmoko.org
> http://lists.openmoko.org/mailman/listinfo/community
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>


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