QVGA V/s VGA for GTA03 (was something about yummy CPU-GPU combos!)
Carsten Haitzler (The Rasterman)
raster at openmoko.org
Tue Jun 10 03:07:13 CEST 2008
On Mon, 9 Jun 2008 19:10:22 +0200 "Flemming Richter Mikkelsen"
<quatrox at gmail.com> babbled:
> On 6/9/08, The Rasterman Carsten Haitzler <raster at openmoko.org> wrote:
> [...]
> > an 80x24 terminal is possible to make it readable @ qvga - if we allow
> > scrolling. (and possible in landscape with an ultra-tiny 4-pixel wide font -
> > possible (3 pixels for text, 1 for space). not very nice though.
>
> How can u separate @, #, $, S, %, æ, ø, o, etc, when only using 3 pixels?
> 5 pix + 1 pix space is a minimum for good reading, unless some chars
> take more space than others.
you make little shapeless blobs of the chars :) you can tell the difference
(though it's a terminal - if you start going into intl. chars like æ etc. imho
you are exiting the vt100 world - you could argue that you can't read 魚 in a
3 pixel (+ 1 space) font either... so i draw the line at basic ascii for a
terminal.
nb - your chars just become tall (3x7). eg:
%
#
#
#
#
#
S
##
#
#
#
##
s
##
##
##
##
$
#
##
##
#
##
##
#
@
##
# #
###
###
###
#
##
#
# #
# #
###
# #
###
# #
# #
o
#
# #
# #
#
--
Carsten Haitzler (The Rasterman) <raster at openmoko.org>
More information about the community
mailing list