QVGA V/s VGA for GTA03 (was something about yummy CPU-GPU combos!)

Carsten Haitzler (The Rasterman) raster at openmoko.org
Tue Jun 10 03:07:13 CEST 2008


On Mon, 9 Jun 2008 19:10:22 +0200 "Flemming Richter Mikkelsen"
<quatrox at gmail.com> babbled:

> On 6/9/08, The Rasterman Carsten Haitzler <raster at openmoko.org> wrote:
> [...]
> > an 80x24 terminal is possible to make it readable @ qvga - if we allow
> > scrolling. (and possible in landscape with an ultra-tiny 4-pixel wide font -
> > possible (3 pixels for text, 1 for space). not very nice though.
> 
> How can u separate @, #, $, S, %, æ, ø, o, etc,  when only using 3 pixels?
> 5 pix + 1 pix space is a minimum for good reading, unless some chars
> take more space than others.

you make little shapeless blobs of the chars :) you can tell the difference
(though it's a terminal - if you start going into intl. chars like æ etc. imho
you are exiting the vt100 world - you could argue that you can't read 魚 in a
3 pixel (+ 1 space) font either... so i draw the line at basic ascii for a
terminal.

nb - your chars just become tall (3x7). eg:

%

#
  #
 #
#
  #


S

 ##
#
 #
  #
##

s


 ##
##
 ##
##

$
 #
 ##
##
 #
 ##
##
 #
@
 ##
# #
###
###
###
#
 ##
#
# #
# #
###
# #
### 
# #
# #
o


 #
# #
# #
 #


-- 
Carsten Haitzler (The Rasterman) <raster at openmoko.org>




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