QVGA V/s VGA for GTA03 (was something about yummy CPU-GPU combos!)

Ken Young rtm at cfa.harvard.edu
Wed Jun 11 15:04:16 CEST 2008


On Wed, Jun 11, 2008 at 07:57:13AM +0800, Carsten Haitzler wrote:
> the day the design mockups for the ui i see stop having alpha
> transparency is the day i make this unimportant. until that day,
> your "i don't care about this" is the kind of opinion that i also am
> not interested in, because i am being shown ui designs hat REQUIRE
> it in the long run between windows, and in the short term is being
> faked with software within windows. i am just trying to make
> something possible that is being requested, and has been for a long
> time.  not just say "i don't care".

The problem isn't that transparency effects, and other CPU/GPU intensitve
UI enhancements, are unimportant.   On a handheld device they *are*
important.    They make the device worse.    It is important to resist
the push to add eye-candy to a handheld device, because every CPU/GPU
cycle spent animating an icon, or making a window translucent, eats
some of the energy stored in your battery, and reduces the amount of
useful work which can be done between recharges.

Ken Young





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