Sony's WII phone - bluetooth proximity
Crane, Matthew
mcrane03 at harris.com
Wed Jun 18 17:07:52 CEST 2008
http://www.physorg.com/news132919041.html
Copy cats..
-----Original Message-----
From: community-bounces at lists.openmoko.org
[mailto:community-bounces at lists.openmoko.org] On Behalf Of W. B.
Kranendonk
Sent: Wednesday, June 18, 2008 7:14 AM
To: List for Openmoko community discussion
Subject: Re: bluetooth proximity
--- On Mon, 6/16/08, Tilman Baumann <tilman at baumann.name> wrote:
> AVee wrote:
> >> (...) There are a lot of reasons
> >> why this is not feasible. Sorry.
> >
> > I tend to agree, however, things might change if you
> add gps. You'd might just (...) That leaves only the
> 'exact measurement' to be
> > solved.
> >
> > It might work, but the precision will probably still
> be far to low to be
> > useable for anything.
> (absolute position...) But the
> relative position should be extremely high. (As high as
> DGPS can get)
>
> At least in theory.
Thanks for thinking along.
What I was thinking of, in a game setting, to use the phone as some sort
of hack & slash device. Given my opponent and me are withing reasonable
proximity, she with -say- a spear-device, me with a sword or so. She
could try stabbing me, while I parry. The devices have to calculate the
hit ratio.
Would a sound-code offer a possible solution? Could we measure some
doppler effect with the built in microphone?
And, on a side note... How impact proof will the phone be, might she try
throwing her spear? :-P
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