Freerunner games / using motion sensors in C
steve
steve at openmoko.com
Wed May 14 00:13:59 CEST 2008
thanks andy.
Is this in the wiki ?
hint hint if its not
-----Original Message-----
From: community-bounces at lists.openmoko.org
[mailto:community-bounces at lists.openmoko.org] On Behalf Of Robert Schuster
Sent: Tuesday, May 13, 2008 2:22 PM
To: List for Openmoko community discussion
Subject: Re: Freerunner games / using motion sensors in C
Hi,
would be cool if someone can hook the accelerometers into libsdl and let
them look like a joystick ...
Regards
Robert
Andy Green schrieb:
> Somebody in the thread at some point said:
>
> | If somebody tells me how to use the accelerometers, I will have a go. Is
> | it just like /dev/joydev ?
>
> You just open /dev/input/event2 (top accel) and/or 3 (bottom). Have a
> look in <cross path>/usr/include/linux/input.h -- basically these guys
> turn up in there 300 a second:
>
> struct input_event {
> struct timeval time;
> __u16 type; <==== type = 2
> __u16 code; <==== code = 0=X, 1=Y, 2=Z
> __s32 value; <==== signed mG force in 18mG steps
> };
>
> -Andy
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