DOOM For Neo Freerunner / 1973

Petr Vanek vanous at penguin.cz
Sun Nov 2 23:47:16 CET 2008


On Sun, 2 Nov 2008 08:26:54 -0800 (PST)
SCarlson <scottrcarlson at gmail.com> (S)
wrote:

>
>
>
> Thanks.. Please read the wiki. There is an Accelerometer re-tare
> feature
>that will make your life better. (At least running doom)


accelerators do work for me easily, but the tapping buttons not. i have
really hard time selecting a game from the menu :( am i missing
something? it goes up/down erratically somewhere around the
left-center, but how do i confirm-enter?

--
Petr Vaněk
http://biodynamika.cz





>
>Scott
>
>Petr Vanek wrote:
>> 
>> On Sun, 02 Nov 2008 12:40:05 +0100
>> Fox Mulder <Quakeman1 at gmx.net> (FM) wrote:
>> 
>>>Pander wrote:
>>>> Petr Vanek wrote:
>>>>>>> opendoom v0.1 (http://unsyncopated.com/BrainSolvent/Doom%20Port)
>>>>>>> M_LoadDefaults: Load system defaults.
>>>>>>>  default file: /home/root/.opendoom/opendoom.cfg
>>>>>>> IdentifyVersion: IWAD not found
>>>>>> Ack. Same problem here.
>>>>> same here.
>>>>> i have been googling for free or shareware iwad file but no
>>>>> luck... there should be one coming with the deb packaged doom...
>>>>> or not?
>>>> 
>>>> Here are some doom wad files:
>>>> http://packages.ubuntu.com/intrepid/all/doom-wad-shareware/filelist
>>>> http://packages.ubuntu.com/intrepid/all/freedoom/filelist
>>>> http://packages.ubuntu.com/intrepid/i386/prboom/filelist
>>>
>>>Or you can just download the original shareware version from
>>>ID-Software which contains the shareware wad file. You just have to
>>>extract the files within the archive with the included deice.exe and
>>>get doom1.wad. ftp://ftp.idsoftware.com/idstuff/doom/doom19s.zip
>>>
>>>Ciao,
>>>     Rainer
>> 
>> ok, as i have no mswindows i couldn't extract this so i downloaded
>> the doom-wad-shareware debian package and scp'd the wads into my FR.
>> Doom now starts, although no sound is present:
>> 
>> I_Init: Setting up machine state.
>> I_InitSound: couldn't open audio with desired format
>> S_Init: Setting up sound.
>> S_Init: default sfx volume 2
>> HU_Init: Setting up heads up display.
>> 
>> i got the game going. great! :)
>> 
>> it's quite responsive, no problem, the only thing that needs a bit of
>> getting used to us the screen and accelerators. Perhaps we need to
>> xrandr it the other way? it feels like the screen is not calibrated
>> now... but this is minor already.
>> 
>> great job, thank you!
>> 
>> --
>> Petr Vaněk
>> http://biodynamika.cz
>> 
>> 
>> 
>> -- 
>> Petr Vanek
>> Customer Service Representative
>> 
>> ROBE lighting s. r. o.
>> TECHNICAL CENTER
>> Palackeho 416
>> 757 01 Valasske Mezirici
>> Czech Republic
>>  
>> Cell: +420 723 452 980 
>> Fax : +420 571 669 255
>> E-mail: petr.vanek at robe.cz
>> http://www.robe.cz
>> 
>> 
>> 
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>> 
>> 
>
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