DOOM For Neo Freerunner / 1973

SCarlson scottrcarlson at gmail.com
Tue Nov 4 21:23:12 CET 2008


Yes, this I can help you with. (Details are on
unsyncopated.com/BrainSolvent/Doom_Port)

Edit the .opendoom/opendoom.cfg file and goto accelerometer section. There
are constants for the deadzone and sensitivity. If you need further
assistance, drop me a line.

BTW. I believe the Z-Axis is tied to forward/backward motion and the Y-Axis
is tied to left/right. (Per the CFG references).

Scott


Marco Trevisan (Treviño) wrote:
> 
> Marco Trevisan (Treviño) wrote:
>> SCarlson wrote:
>>>  Good evening everyone. I'd like to introduce the DOOM port I've been
>>> working on. Here's the  http://unsyncopated.com/BrainSolvent/Doom%20Port
>>> wiki , where you will find some documentation and videos. Here is the 
>>> http://opendoom.googlecode.com/files/opendoom_0.1_armv4t.ipk ipkg  file.
>>>
>>> I've implemented a full touch screen only interface for you Neo 1973
>>> guys
>>> out there! Please see Finger-Tippng on wiki. (There is also a video
>>> demo).
>> 
>> It's so cool! It's really much more usable than Duke3d (ehy, why don't
>> you merge the accelerometer engine?! :P) and runs very smoothly...
> 
> I forgot... Do yuo have an advice to set the accelerometers sensitivity?
> I'd like to move a little more my phone to move my killer :P
> 
> -- 
> Treviño's World - Life and Linux
> http://www.3v1n0.net/
> 
> 
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