Calling interested Glamo OpenGL developers (was: The forbidden topic: Glamo OpenGL)
Lally Singh
lally.singh at gmail.com
Fri Nov 21 09:56:59 CET 2008
On Fri, Nov 21, 2008 at 3:09 AM, Timo Jyrinki <timo.jyrinki at gmail.com> wrote:
> 2008/11/21 Lally Singh <lally.singh at gmail.com>:
> <snip>
>> I'm taking a protective role for the community in all this. IMHO the
>> community's what makes the OM phone interesting. I'd rather not see
>> well-intentioned hackers spend long months on a venture with little
>> likely return.
>
> This is something that depends on what the mentioned hackers want to
> do. It's not anyone else's job to tell others how to spend their free
> time. And also "little return" is quite relative. As for QVGA Glamo 3D
> support, I think it would be really worthwhile not only to have it,
> but to have the possibility to try out eg. Clutter-based applications
> during GTA02 lifeframe. It would benefit a lot also the future
> generations of Openmoko hardware.
I'm not stopping anyone, just making sure they know what they're getting into.
>> By the time the GTA03's entering its lifetime, hopefully there should
>> be some good options available. I like the idea of one or more vector
>> units..
>
> I'm hoping that with the openness on the desktop side - AMD, Intel,
> Via and XGI, it cannot be indefinitely until there is also mobile
> graphics chipsets available with open documentation. It's not that
> much more special and on the desktop side you have already basically
> "everybody but one vendor" (nvidia).
--
H. Lally Singh
Ph.D. Candidate, Computer Science
Virginia Tech
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