duke3d on debian ?
Charles-Henri Gros
charles-henri.gros+openmoko at m4x.org
Sat Oct 4 17:16:41 CEST 2008
Charles-Henri Gros wrote:
> Fox Mulder wrote:
>> Right click patch isn't implemented in xglamo so far.
>> It's also really bad that there exists the xglamo package which seems to
>> work but no really progress is made to use it as default for debian.
>> Only with xglamo rotation and other usefull stuff works right.
>> I wish there would be some news about the progress with xglamo and
>> debian. :)
>>
>> For the duke3d part i'm also curious how to get past the menu because
>> i'm also stuck at this point where nothing works for me to start a
>> level. My accels also both give data with hexdump but i can't use them
>> within duke3d in the menu.
>
> The version of duke3d I started with skipped through menus directly to
> the game.
>
> I worked on it to have it work with the touchscreen.
>
> It requires a patched version of xglamo (fxing this bug:
> https://docs.openmoko.org/trac/ticket/1244#comment:41
> )
>
> For those interested I can make available my modified binaries for both
> duke and xglamo. I can of course also provide the modified sources
> (actually, I *have* to)
There you go:
http://charles-henri.org/duke3d
http://charles-henri.org/Xglamo
http://charles-henri.org/duke3d.tar.gz
The buttons are:
jump escape
prev weapon next weapon
open/accept fire
In menus, click to the left to go back
In y/n menus, click "open" to accept / "escape" to cancel (I'm not sure
the latter works)
--
Charles-Henri
More information about the community
mailing list