Duke Nukem 3D on Openmoko Neo

Dale Maggee antisol at internode.on.net
Sat Sep 6 18:46:47 CEST 2008


Marco Trevisan (Treviño) wrote:
> Dale Maggee ha scritto:
>   
>> I suspect that it won't run on 2007.2, because the accelerometers seem 
>> to be broken.
>> I get "Unknown Multivoc error code." when i try to run it in 2007.2.
>>
>> -Dale
>>
>> Shawn Thompson wrote:
>>     
>>> I'm SO installing that when my openmoko shows up! That is freakin 
>>> sweet!. Will it run on 2007.2 or do you have to upgrade to 2008.8 and above?
>>>       
>
> Maybe the fixed neod that is available [1] here could help you!
>
> BTW Rafael, thanks... Cool work!
> However, no way to make it work at 640x480 without slowdowns? Maybe 
> improving video output exploiting the X acceleration (and a little more 
> the Xglamo in gta02s)... I figure that an old game like this could 
> perform really in a better way here.
>
>
> [1] http://westhoffs-welt.de/blog/my_first_openmoko_application.html
>
>   
Oooh! a magic eightball! funky!

I tried the updated neod from that page, but no luck - I still get 
nothing when I hexdump /dev/input/event2 and /dev/input/event3.

I believe the problem is covered under #1808, yorick describes exactly 
what i see in his comments:
http://docs.openmoko.org/trac/ticket/1808#comment:10

if you have any other ideas I'd welcome them! not having working 
accelerators is starting to annoy!

Thanks anyway,
-Dale




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