help compiling gnu chess game, project with subfolders

GNUtoo at no-log.org GNUtoo at no-log.org
Fri Sep 19 11:37:52 CEST 2008


> Hi all,
>
> I'm having my first try at compiling programs for the FR.
> I've a python background mostly, and I'm not familiar at compiling stuff
> beyond the configure make make install routine.
>
> I've been following instructions at
> http://wiki.openmoko.org/wiki/Toolchain
>
> and managed to get gnuchess running on the FR. If anyone wants the ipk
> file, just let me know. It plays its turns in a few seconds, so largely
> playable.
>
> but it only plays on the command line
>
> so I tried another project, xboard (http://www.tim-mann.org/xboard.html)
> in this project files are organized somewhat differently, moreover there
> are subdirs like pixmaps, bitmaps, and sounds.
>
> my question is, how can I compile such a project ?
>
> I think this is a generic question, and I'm willing to complete the wiki
> once I find a solution.
>
> NiL
Using openembedded: make a bb file for bitbake and compile it...
By the way I'm also interested in xboard but I would use it with phalanx
that is already in openembedded...





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