ffalarms: clicking any puzzle button should one day silent the alarm for 5 seconds

Łukasz Pankowski lukpank at o2.pl
Mon Apr 6 22:25:17 CEST 2009


"W.Kenworthy" <billk at iinet.net.au> writes:

> On Sun, 2009-04-05 at 12:32 +0200, Łukasz Pankowski wrote:
>> kimaidou <kimaidou at gmail.com> writes:
> ...
>> > Thanks anyway, great soft !
>> 
>
> When you do the rewrite, can you "lose" the 1..2..3..4.. thing! - or at
> least make it an optional setting in favour of a large (red) single
> button saying "STOP!"
>
> Woke up this morning, and by the time I had fumbled and missed trying to
> enter the digits because of bleary sleep filled eyes and no glasses, my
> other half was awake and sympathetically saying "Can you please just
> stop fiddling around and take the battery OUT!"
>
> Otherwise its great on shr-testing - even wakes when its supposed to -
> not like the alarm app thats the default.

For now there is a dark cheating code: you may suspend the phone, then
it will wake up on the next alarm (it works with default configuration,
but somehow not if you change the player to mplayer, the next alarm will
give no sound, at least on shr-unstable).

I consider silenting the alarm for, let say, 5 seconds after touching
any of the four buttons or the LED clock.  I think the puzzle assures
you turn off the alarm by conscious decision (but little training makes
it no harder for me than hitting the snooze button :), unless you need
glasses of course) and not by accidental touching the screen in the
pocket, and silenting the alarm will make it even more so, because there
will be no pressure to turn it off as soon as possible to avoid making
noise.

>
> BillK




More information about the community mailing list