Conflict when several apps use the accelerometers?

Rui Miguel Silva Seabra rms at
Tue Jan 13 11:29:42 CET 2009

On Tue, Jan 13, 2009 at 11:00:02AM +0100, Helge Hafting wrote:
> Rui Miguel Silva Seabra wrote:
> > Hi,
> > 
> > omnewrotate is quite blind to what is running.
> > 
> > If you have an application which uses accelerometers you are much better
> > off not running omnewrotate at the same time, regardless of solving the
> > monopolization problem.
> > 
> > Imagine it is solved:
> > 	If the application uses the accelerometers then you may have some
> > 	problems when you hit a position where it thinks it should
> > 	rotate the screen. I can imagine how this would be a problem
> > 	with Pingus, for instance.
> > 
> > I plan to have a toggling script for use in the desktop icon, instead of
> > a starter script.
> This is the sort of thing that might be useful to have on the illume top 
> shelf. autototate on/off, and "rotate now" when auto is off.
> Rotation is useful with maps. It depends on what the region look like. 
> Also, it is easier to but the phone down on the long edge in a car.
> I can see how autorotation would be a problem in a game. Pingus works
> in either orientation, but several guys walk of the cliffs while the
> screen repaints.

oy! more ./configure compilation options comin' right up (well, not
right up as I don't know how to program with efl yet... but nothing like
writing a "small" module to learn it, hey?)


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+ Whatever you do will be insignificant,
| but it is very important that you do it -- Gandhi
+ So let's do it...?

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