[FSO] how to get info from odeviced audio interface?
Laszlo KREKACS
laszlo.krekacs.list at gmail.com
Thu Sep 3 15:16:45 CEST 2009
On Thu, Sep 3, 2009 at 3:12 PM, arne anka<openmoko at ginguppin.de> wrote:
> and check for the possible path, in case /org/freesmartphone/Device/Audio
> is really there, try again
It looks, its there:
root at om-gta02 ~ $ mdbus -s org.freesmartphone.odeviced
/org/freesmartphone/Device/Audio
[METHOD] org.freedesktop.DBus.Introspectable.Introspect()
[METHOD] org.freesmartphone.Device.Audio.GetAvailableScenarios()
[METHOD] org.freesmartphone.Device.Audio.GetInfo()
[METHOD] org.freesmartphone.Device.Audio.GetScenario()
[METHOD] org.freesmartphone.Device.Audio.PlaySound( s:name, i:loop,
i:length )
[METHOD] org.freesmartphone.Device.Audio.PullScenario()
[METHOD] org.freesmartphone.Device.Audio.PushScenario( s:name )
[METHOD] org.freesmartphone.Device.Audio.SetScenario( s:name )
[METHOD] org.freesmartphone.Device.Audio.StopAllSounds()
[METHOD] org.freesmartphone.Device.Audio.StopSound( s:name )
[METHOD] org.freesmartphone.Device.Audio.StoreScenario( s:name )
[SIGNAL] org.freesmartphone.Device.Audio.Scenario( s:scenario, s:reason )
[SIGNAL] org.freesmartphone.Device.Audio.SoundStatus( s:name,
s:status, a{sv}:properties )
Best regards,
Laszlo
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