QtMoko - application development

Radek Polak psonek2 at seznam.cz
Mon Apr 19 11:22:20 CEST 2010

here is my guide to developing application for QtMoko. It describes how i do 
it myself, you can be of course comfortable doing it differently.

If i write new application for QtMoko - i do it in two steps.

1/ develop it first on PC in QtCreator. It runs as normal Qt/X11. During this 
step you'll have code completion and integrated debugger.

2/ port it to QtMoko


	* download and install QT SDK from nokia (http://qt.nokia.com/downloads) 
	and choose "Qt SDK for Linux/X11" - choice of 32bit or 64bit is on you.

	* download and build QtMoko from sources. Howto is here:


Step 1 - develop on PC

	* you can start new QT application, or open existing one from QtMoko 	
git. Good example is QMplayer in src/3rdparty/application/qmplayer. You 	
can open the project file from QtCreator and it should work when you compile 
and launch it.

Step 2 - port to QtMoko

	* you have your app running on PC. Now you need to write project file for 
qtmoko. It's called qbuild.pro QMplayer is also good example.

	* build ARM binary for QtMoko. In your app directory do:


	* now you have binary for qtmoko copy it to neo:

scp /home/radek/qte/build/src/3rdparty/applications/qmplayer/qmplayer 
root at

	* test it

ssh root at
source /opt/qtmoko/qpe.env
cd /

	* congratulations if you got here

	* for making qtmoko package

/home/radek/qte/build/bin/qbuild packages

	* for making online download repository you need packages.list file. Go 
to the dir with *.qpk of your app and do:


Some useful notes

	* if your package does not have qtmoko look and feel, place it in sub 
folder of qtmoko git - e.g. qtmoko apps directory is best place.

	* for qtopia api see really great html documentation in 

	* dont use quicklaunch in qbuild.pro if you want to produces application 
binary. Otherwise compiling produces just .so.

Maybe it could be nice If someone wants to put this info on wiki.



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