GameRunner 0.2 is out ! : snes9x, more games, and fixes

Fox Mulder Quakeman1 at gmx.net
Thu May 13 16:13:20 CEST 2010


Am 13.05.2010 06:52, schrieb Rafael Ignacio Zurita:
> Changes :
> * fixes in Gamerunner game control : works always and better. Now red aux
> button light means mode 2, so we can know which mode is the current one.
> Touchscreen control is more accurate.

First i want to congratulate to this really nice distro. :)

Today i tried v0.2 of Gamerunner. Because i'm a big fan of the old FPS
(Duke3d, Quake, Doom) i only tried these three.
But to be honest none of them were playable. All three started ok but
the control of the player was not useable.

The player in Doom was only moving sometimes and i could only get it to
shoot. The menu is working quite good with touchscreen but i can't
control the sliders for the sound/music volume.

In Duke3d the player was always running forward and i can't control the
movement. Only firing and jumping was working. I had the same problem
with duke3d when i was last trying to get it working last year.

Only Quake was working more or less with accelerometer (but not with
touchscreen) but the sensitivity was so high that only a very very
little movement of the neo case leads to a big movement. Therefor it was
nearly impossible to control the player in a accurate way. The
sensitivity of the accels should be about 1/10 of it's current state.

Maybe i'm overseeing something about the controls why it doesn't work
for me. But the boot time is really fast and i like the simple
finger-friendly game launcher. :)

Ciao,
     Rainer



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