[QtMoko] landscape mode under QX

fdvjoif at vodafone.it fdvjoif at vodafone.it
Fri Sep 16 13:02:33 CEST 2011


Found the problem with xorg, maybe it just needs to load :)
this script works quite well and without matchbox:

 > #!/bin/sh
 > sleep 5
 > xrandr -o 1
 > xinput set-int-prop "Touchscreen" "Evdev Axis Inversion" 8 0 1
 > xinput set-int-prop "Touchscreen" "Evdev Axes Swap" 8 0
 > xinput set-int-prop "Touchscreen" "Evdev Axis Calibration" 32 98 911 
918 107
 > APP_NAME_HERE

Now remains only the issue with the refresh frequence when the screen is 
rotated, but for now it is noticeable mainly with OpenTTD. I tryed with 
ScummVM and NumptyPhysics and (it seems to me) it is not a problem.
Is it possible to implement this script as a launcher in the Qx menu? How?

For scummvm I would like to use the AUX button to access the in game 
menus, the GameRunner guys use this script:

 > #!/bin/sh
 >
 > # Save current AUX Key mapping
 > SAVE_KEY="$(xmodmap -pke | grep 'keycode 177')"
 >
 > # Remove the Enlightenment binding for AUX
 > enlightenment_remote -binding-key-del ANY "Keycode-177" NONE 1 
"simple_lock" ""
 >
 > # Map AUX Key to F5
 > xmodmap -e "keycode 177 = F5"
[...]
 > # Restore the AUX Key mapping
 > xmodmap -e "$SAVE_KEY"
 >
 > # Restore Enlightenment mapping
 > enlightenment_remote -binding-key-add ANY "Keycode-177" NONE 1 
"simple_lock" ""

any idea on how to adapt it to QtMoko? Thank you!

Joif



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