GTA02 grave problems on high speed trains
openmoko-community at njw.me.uk
Wed Jul 24 13:41:09 CEST 2013
Well that is interesting.
I just took my GTA02 (with QtMoko v55) on its first proper train
journey last weekend, and it performed fine. This was a high speed
train in England, which I imagine is rather slower than continental
To go through your list:
> - loss of phone functionalities
My phone definitely worked fine. At least it sent and received SMS -
I don't think I received calls on the journeys.
> - freezings
> - wakeup (after suspend) malfunctions
Neither of these happened to me (though as outlined on this list a
little while ago I do sometimes have issues with suspend).
> - mmcblk0 I/O errors (??)
AFAIK I didn't have any of these. Though I don't have a uSD card in
my phone (not sure if that's mmcblk0 or not).
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