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Steve Mosher steve at openmoko.com
Mon Apr 20 10:23:05 CEST 2009



Joerg Reisenweber wrote:
> Am So  19. April 2009 schrieb Steve Mosher:
>> Dr. H. Nikolaus Schaller wrote:
>>> Am 16.04.2009 um 18:49 schrieb Joerg Reisenweber:
>>>
>>>> Am Do  16. April 2009 schrieb Gerald A:
>>>>> I know at the prototype stage you
>>>>> are looking at limited yields and so forth, but from what I've  
>>>>> gleaned out
>>>>> of the conversation it might be possible if one of those protos  
>>>>> turns out to
>>>>> be business infeasible we could see if community hardware guys  
>>>>> could re-work
>>>>> it into something better?
>>>>>
>>>>> My line of thought here is having more options to choose from is  
>>>>> better,
>>>>> although everyone has to understand that "working" doesn't mean  
>>>>> "viable to
>>>>> be mass produced".
>>>> Actually OM was about to EE a device codename GTA04(I) maybe  
>>>> 12months ago,
>>>> then when it became obvious it's some duty and some time to finish  
>>>> the task
>>>> of creating a whole new better design, OM downgraded to GTA03(II)  
>>>> which was
>>>> meant to be a very cautious improvement based on GTA02. (Later Steve  
>>>> and I
>>>> started work on a different GTA04(II), but that's a completely  
>>>> different
>>>> story) Anyway we kept the case (ID) of GTA04(I) for GTA03(II).  
>>>> Eventually it
>>>> came down out of blue sky to whole OM EE stuff GTA03 is now using 6410
>>>> instead of 2442. We restarted development again. We kept the ID.
>>>> Around 2008Dec there were first (semi)working prototypes(!), but  
>>>> they had some
>>>> minor difficulties with stacking of all the antennae. This made ME  
>>>> (Tully)
>>>> suggest a minimal change in ID. We kept ID, we kicked WLAN, GPS...  
>>>> dunno what
>>>> else instead. We restarted EE.
>>> That should not happen of course. But it happens...
>>>
>>> Generally, the hardware architecture (i.e. which CPU) should be one of  
>>> the freezed features...
>>
>>>> Now we are about to discuss how to cram all the stuff already there  
>>>> incl
>>>> schematics and all into a GTA02 case which never will work anyway as  
>>>> we
>>>> needed some mods to the case no matter how hard we'll try to do the  
>>>> whole job
>>>> of last 12 months once more. The big mistake hs been and still is  
>>>> trying to
>>>> do EE for a sacrosanct ID that's not taking care whatsever about EE
>>>> prerequisites.
>>>>
>>>> I'm really puzzled why we (OM that is) don't just publish the schem  
>>>> as of
>>>> 2008DEC (before crippling) and start our discussion from there,  
>>>> instead of
>>>> thinking about doing the whole job (and same mistakes) once again.
>>>> It wasn't a big deal to finally get out GTA02 schem, once OM made up  
>>>> their
>>>> mind. I could do same job for GTA03 schematics as well, wouldn't  
>>>> even need to
>>>> visit TPE this time.
>>> Good proposal - so that the GTA03-WG could continue there.
>>    I'll see what I can do
> 
> Steve, maybe you want to contact me about that?

  Wolfy and I have been discussing this. Let me huddle with him.
> /j



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