cpu usage way too high (?)

Daniel Spies daniel.spies at fuceekay.com
Sun Feb 1 22:28:20 CET 2009

Andy Green <andy at openmoko.com> wrote on Sunday 01 February 2009:
> Somebody in the thread at some point said:
> | Again, thank you very much. Didn't know that, probably didn't
> understand it
> | while reading. Good to know what's the matter of this, and even better
> that
> | GTA03 solves it. :)
> It's true, but actually libmad and anything else in the audio chain
> being integer will solve "it" for the audio case you're actually hurting
> on.
> The GTA02 CPU is decently fast at 400MHz / 32-bit and float isn't needed
> at all for playing back audio, at least for MP3, OGG and FLAC decode.
> -Andy

Yes, that's what I understood too. By "solves it" I actually mean "makes all 
the players using the FPU work faster", sorry for the confusion. 400Mhz is 
fast, that's why I was wondering about the 100% usage at first...


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