Faster build process than openmoko-devel-image?
talpa at galnet.dk
Thu Jul 19 13:43:58 CEST 2007
On Thu, 19 Jul 2007 05:44:54 -0500
Jeff Rush <jeff at taupro.com> wrote:
> Alright, I've finally figured out how to add new packages to builds, and am
> starting to develop. However, I'm finding the turnaround rather slow. I'm
> using the commands:
> (make changes)
> # make openmoko-devel-image
> # make flash-qemu-local
> # make run-qemu
> And the openmoko-devel-image is always pulling stuff from remote sites, with
> lots of lines like:
> NOTE: Handling BitBake files: \ (4346/4353) [99 %]NOTE: Retrieved remote
> revisions: ['1468']
> Is there another make target that will skip checks for new stuff upstream and
> just rebuild my local work?
I don't know...
But you could also just build the specific ipk package and scp it to the
emulator and install it using 'ipkg install file'
And for the small programs I normally create, I build them so they also can
be run without installation from the build directory.
This way I should be able to do:
1. qemu: ssh-fuse mount the build directory
2. pc: make changes
3. pc: build (using make or other tool)
4. qemu: execute new exe from fuse mount and "goto 2."
I'm very new to this entire bitbake ting.
Seems that I wouldn't want to use bitbake for day to day development
as i would have to make a change, then commit it and the do a bitbake?
At least if I don't want to maintain two recipes
So for development I use another build system?
and I instruct bitbake to use this system when compiling
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