Finger text input idea

Richi Plana myopenmoko at richip.dhs.org
Fri May 4 17:52:30 CEST 2007


Hi, Werner.

On Fri, 2007-05-04 at 06:43 -0300, Werner Almesberger wrote:
> A wheel with seven segments and very simple gesture recognition
> might do the trick. It would overlay most of the display area,
> but with clever alpha-blending (or equivalent but computationally
> cheaper effects), one may be able to see both the wheel and the
> application information.
> 
> Here's a draft layout:
> http://www.almesberger.net/misc/inw.ps

I agree that thought should be given to this, but I would suggest an
8-spoke wheel instead of 6-. That way the wheel can be emulated on a
keypad (with key 5 being the hub). That idea is by no means my original,
but I've used it well enough playing Neverwinter Nights to have acquired
an appreciation for it. NWN uses transparency, too, so it's kinda nifty.
In fact, I suggest checking out their implementation. If one is using a
finger on the NWN interface, then it would require lifting the finger to
tap at each spoke and the idea is tapping on a spoke brings you outward
in the hierarchy and tapping in the hub brings you down.

FYI.
--

Richi Plana




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