issues found with your GTA02 A5
Wolfgang Spraul
wolfgang at openmoko.com
Sun Feb 24 17:46:51 CET 2008
Mickey -
I saw you entries on
http://wiki.openmoko.org/wiki/Prototypes#.2330_GTA02_A5
24 Feb 2008 issue found: Headphone Jack GPIO is floating, receiving
500 IRQ's per second, making the system crawl like it has only 50MHz
(or less...)
24 Feb 2008 issue found: Once sound is initialized, it emits two loud
cracks per second
24 Feb 2008 issue found: Vibrator is very weak
The weak vibrator is a known issue, we currently don't have a good way
to set a threshold for what is a 'strong enough' vibrator.
One idea is to use the motion sensors to let software decide, but not
sure that's as easy to implement as it is to come up with the idea.
Regarding the floating headphone GPIO, Matt had a similar problem a
while back, I think it was fixed in software since.
I hear about the two loud cracks per second for the first time.
Anybody know more and can help Mickey?
Wolfgang
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