update from s-media regarding landscape flicker
joerg
joerg.twinklephone at gmx.de
Tue Mar 25 14:47:56 CET 2008
Am Di 25. März 2008 schrieb Werner Almesberger:
> Andy Green wrote:
> > Yes, I guess the problem for this chip comes from the fact it still
> > issues a portrait raster to the LCM, so it has to compose each portrait
> > line from pixels that are totally disjoint in memory.
>
> Just a thought: if the LCM could be configured to run in landscape
> mode,
I understand we are already doing this
> we could use 640x480 "portrait" instead, and avoid that issue.
Yep, data had to be written to buffer in a different way. Dunno whether there
are any blit cmds (e.g. scroll) or sth in glamo that will spoil the game.
jOERG
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