[FSO][M4] DOOM Running slow.

Fox Mulder Quakeman1 at gmx.net
Wed Dec 10 16:58:51 CET 2008

Could you please compile a version with these debug outputs?

I still can't play doom because i don't know the reason why it hangs at
the start screen. This would really help to solve the problem for me and
mayby some other debian users. :)

Fox Mulder wrote:
> I think the debug output would be very helpfull. When the doom menu
> appears the log says that the demo starts running but the screen never
> changes. It freezes at the menu where to select new game, options and so
> on. The behaviour is the same if i try it with framebuffer or xglamo and
> with or without rotate/resize.
> Ciao,
>      Rainer
> SCarlson wrote:
>> I haven't had a chance to install Debian and test Doom yet. I can say that I
>> had to use special patched binary of XGlamo for the scaling of the
>> touchscreen to work. If the game is running, but you can do anything (i.e.
>> demo is running) then I would assume that the touchscreen is not reporting
>> valid x,y coordinates. So I would say you may be subject to bug #1244 . Not
>> sure if someone has patched this for debian's xglamo package.
>> Let me know if this helps? We can add some debug output and test on your
>> system if you'd like. (That way we could see for sure what reported x,y
>> values are being used.

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