Duke Nukem 3D on Openmoko Neo
antisol at internode.on.net
Sun Sep 14 13:45:14 CEST 2008
Risto H. Kurppa wrote:
>>>> try to run it in 2007.2.
>> I tried killing pulseaudio with no luck, see my other message in this
>> I changed the config file to turn off audio as suggested, and got a bit
>> further, but still no luck:
>> Checking sound inits.
>> Checking music inits.
>> RTS Manager Started.
>> Adding DUKE.RTS.
>> Using .RTS file:DUKE.RTS
>> Loading palette/lookups.
>> at which point the screen goes black and nothing happens for more than 5
>> minutes. I have to open up a new terminal window and kill the duke3d
>> process to get anything to happen.
>> could this be related to my accelerometer problems mentioned elsewhere
>> (hexdump /dev/input/event2 and event3 gives me nothing)?
> That's how far I get too, on 2007.2, sounds disabled (got exactly the
> same errors also after killing pulseaudio)
> It might have something to do with he accelerometers: sometimes they
> still seem to fail after waking up from suspend. I'll try at some
> point with a fresh-started phone and see if the accelerometers work
> (with accelgame) and then see if duke works better.
> Here's a .desktop -file for you to add to /usr/share/applications to
> create a menu icon:
> [Desktop Entry]
> Name=Duke Nukem 3D
> Comment=3D shooting
> and create an executable file dukenukem3d in /usr/bin:
> xrandr -s 240x320
> xrandr -o 3
> /media/card/duke3d/duke3d #MODIFY THIS TO SUIT YOUR INSTALL DIR!
> #sorry, no idea if these will anymore fix the screen.. Any suggestions
> and fixes are welcome!
> xrandr -s 480x640
> xrandr -o 3
Yeah it won't start without the accelerometers. as mentioned above,
hexdump /dev/input/event2 and event3 gives me nothing, even after
rebooting. I tested it on 2008.8 and it works fine. can I ask what
kernel are you running on 2007.2 or if you have any idea how I might fix
my accelerometers in 2007.2?
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